Adapting a masterpiece: The Last of Us

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Cropped frame from the trailer of HBO's adaptation of The Last of Us

Following typical consumerist fashion, per HBO Max, the live-action remake of Neil Druckmannโ€™sโ€ฏThe Last of Usโ€ฏhas been scheduled for release on Jan. 15, 2022.  

The Last of Us, a critically acclaimed release for the PlayStation 3 and subsequently remastered for the PS4 and PS5, is a linear story-based game following the protagonist, Joel, on his mission to deliver 14-year-old Ellie across the post-apocalyptic United States. Released the early 2010s, a decade plagued with zombie-themed shooters, itโ€™s no miracleโ€ฏthat The Last of Us stood above its contemporaries. Upon its release, the PlayStation exclusive was met with a perfect score fromโ€ฏIGNโ€ฏand is currently ranked the fourth-best PlayStation game onโ€ฏMetacritic.  

The Last of Us, a dark third-person shooter whose tense and harrowing story remains captivating nine years later, finally faces the challenge of adapting to a new medium. The live-action series, starring Pedro Pascal (Narcos) and Bella Ramsey (Game of Thrones) as Joel and Ellie, is to be co-directed by Druckmann and Craig Mazin, creator of the acclaimedโ€ฏChernobyl (2019). The two are tasked with adapting a videogame in a market where few videogame adaptations find success.  

Naughty Dog, the studio behind The Last of Us, saw their most popular IP, Uncharted, adapted into a film earlier this year. The film, staring Tom Holland and Mark Wahlberg, currently boasts a 2.8/5 onโ€ฏLetterboxd, yet it grossed overโ€ฏ$400 millionโ€ฏat the box office on a $120 million budget. Similarly, the 2016 adaptation of The World of Warcraft franchise, respectively titled Warcraft, boasts a 2.6/5, received negative reviews from practically every critic, and grossed $439 million making it the highest-grossing video game adaptation. Directed by Duncan Jones, son of David Bowie and director of the respected 2008 release Moon, Warcraft beats out 2022โ€™s other video game adaptation, Sonic the Hedgehog 2 (3.3/5) by a mere $35 million.  

Although there seems to be an inverse relationship between critical and monetary reception of film adaptations of videogames, box-office success hasnโ€™t stopped the adaptations from flooding into the market. The Last of Us, praised for its emotional, suspenseful and fast-paced story, faces the challenge of becoming a great adaptation in a market of  lackluster attempts. Barrie Gower, a prosthetics designer for The Last of Us series, shared his optimistic hopes for the series in an interview with Variety: โ€œItโ€™s very true and authentic to the game. Iโ€™m hoping the fans will be over the moon with it.โ€ 

Cover photo credit: HBO. https://www.youtube.com/watch?v=rBRRDpQ0yc0


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