Great Canadian Appathon hits Laurier campus

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(Photo by Samantha Kellerman)

Over hours of lost sleep, numerous cans of Red Bull and fingers rapidly coding away, a group of Wilfrid Laurier University students decided to take the challenge and participate in XMG studioโ€™s annual Great Canadian Appathon from Sept. 28 to 30.

Also known as a โ€œhackathonโ€, the event was held at 39 university and college campuses across Canada and put 145 teams of four through a grueling 48-hour long mobile application-making process.

Their goal was to construct the best retro themed mobile video game they could in the time allotted.

โ€œIt was great to see something come together in 48 hours,โ€ explained Vaughan Hilts, a first-year computer science student and one of the eight students that participated from Laurier.

โ€œToward the end it was really tricky, we were running into a couple of issues, but Iโ€™m happy how it turned out.โ€

About 500 students participated, which was, according to Lydia Schaele, the public relations specialist from XMG, a 25 per cent increase from last year.

She noted that the event was a great experience for those who want to get into the mobile technology industry and past winners have gone to land reputable jobs after graduation.

โ€œIt also doesnโ€™t matter if youโ€™re an arts student or a communications student even, if youโ€™re willing to work for 48 hours and really put your own creativity to the max, then youโ€™re a great candidate,โ€ said Schaele. โ€œYou donโ€™t have to be a developer.โ€

This was, however, the first year in which Laurier was a โ€œhubโ€ for teams to participate in the nationwide event.

XMG contacted Laurier computer science professor Chรญnh Hoร ng last year and asked if Laurier was interested in participating.

โ€œI think itโ€™s a good event because students learn new things, such as program techniques,โ€ explained Hoร ng. โ€œ[Especially] when they have to do these things in 48 hours.โ€

After XMG studio and various judges from the industry sift through the hundreds of apps they received, XMG will award the first place team with a prize of $25,000 in late October.

Schaele added that there will also be โ€œcategoryโ€ prizes for achievements in graphics or sounds.

But Hoร ng didnโ€™t want that to be the motivation for students.

โ€œThe idea is not the win โ€” of course itโ€™s nice to win โ€” but just to learn new things,โ€ he said.

In a world where smartphone technology dominates most of society, Schaele stressed that this competition helps build the necessary skills to work in the mobile industry.

XMG also used โ€œhackathonsโ€ for their own employees and some of their most well known games have emerged from those.

โ€œIf this works for us very well, it would probably work for others as well. And that was the origin of the Great Canadian Appathon to give this opportunity to students,โ€ she added.

The only downside for Hoร ng was that the turnout wasnโ€™t as large as he originally hoped.

โ€œI was hoping for more participants, but I know that even bigger universities such as [the University of] Waterloo and [the University of] Toronto had no more than ten or 12 [participants],โ€ explained Hoร ng.

โ€œThe turnout for Laurier was pretty crummy, it was just two teams,โ€ echoed Hilts.

โ€œI would definitely do it again, it was fun.โ€


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